The first feeling about the game is very good and by mid-game (i guess) the inexistant difficulty and the quests never being tied to one another gets to you.Ī sequel should be an improvement over the original and i'm taking my previous comment back, ATOM is the better game. The quests results generating rumors is a real decline. Other than that, it's definitely a big improvement on the original. You can just make a keychain item so that the inventory isn't overflowing with keys and make the character auto-use it when they open a door. Could you maybe make the well interface the same as the campfire, but for filling bottles? And also maybe add an option to simply drink from the well? Putting a key in hand when opening a door is also tedious. Filling up 20+ bottles with water at a well is extremely annoying. I know you went for the whole Fallout 2 feel, but this part really didn't need copying. The whole, "put thing in hand to use it" shit which is tedious and time-consuming. Other than that I just have one MAJOR gripe with the game. Would appreciate some clarification on this, or even better, in-game tooltips that mention what shots to certain parts do. Game is pretty scarce on explaining that stuff, like the predecessor. I shot an enemy in the head and I'm not sure if I even dealt more damage or if it caused some sort of condition or anything. I can aim certain bodyparts on an enemy but there's really no explanation as to what it does. The combat system is something I still don't quite get though. Definitely gonna stick with this one to see how it compares as a whole. The writing is better (not leagues better, but definitely better), the atmosphere is much more engaging, there's quite a bit of humor in it but not too much to make it corny. Played for a couple of hours and I'm already liking it much more than the original ATOM, which, frankly, didn't do it for me.
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